The scientific method – lego robots edition

At the University of Sheffield we’ve been teaching psychology using lego robots. This isn’t as peculiar as it might sound. You can learn a lot about your theories by trying to build them into a machine or computer programme. But while teaching the course, I discovered that you can also learn a lot about the methods used in experimental psychology by trying them out on robots.

legorobot.jpg

This is one of the lego robots we were using. They are built using a Lego Mindstorms set and inspired by a book by Valentino Braightenberg called ‘Vehicles: Experiments in Synthetic Psychology‘.

The robot has a light sensor on each side and a nose-bumper which tells it when it has hit something. A simple brain connects these sensors with two independently powered wheels. Here’s the robot in action:

The suprising thing, and a crucial point of Braitenberg’s book, is that you can get what looks like complex behaviour (in this case line following) from simple rules. All that governs this robot’s behaviour is a positive connection between each light sensor and the wheel on the same side. This makes the robot turn away from lighter floor patches, so in this environment it traces the edge of the patten. An additional ‘fixed action pattern‘ makes it spin around and start in another direction if it bumps into something.

Many people look at these robots and over-intepret the complexity of their behaviour. You need skepticism and controlled experiments to discover exactly how simple the rules controlling the robot are. However, while I was trying to use the robots to teach this to my class, the robots and the class conspired to teach me something.

In a more advanced class I put a simple learning rule in the robot’s brain so that they could learn to slow down before hitting walls (actually, it is only true that I put the rule in the robot’s brain in the sense that Hitler invaded Poland. In truth I made a grad student programme the rule into the robot. Thanks Stuart!).

The task I set the class was simple, I thought: run an experiment to see the robot learn over successive trials. Because I’d programmed the rule into the robot I thought I’d be able to predict the robot behaviour. The predicted learning curve of the robot looked like this:

predicted.png

The results from the groups looked like this

groups.png

Since each robot was identical – same body, same brain in the way only robots can be – and all the groups were doing the same experiment, I expected to get the same results from each group. No luck there! Some get an increase, but with some the line stays almost flat. Some it goes up smoothly, some get wild swings in performance up and down.

And this got me to thinking. If the results are this variable with experimental subjects which we understand completely – their simple bodies are made of lego for goodness sake! the brains are identical and programmed by us! – how unreliable will results be if you experiment on real people? Noisy humans have bodies and brains which are both vastly more complex than lego robots, and each body and brain is unique. With so many sources of variability between individuals it ios amazing that experimental psychologists ever get any results at all.

The moral is that experimental work is hard, really hard. You’d better be sure your experiment reduces sources of variability as much as possible because there will be enough uncontrollable variability without you adding any more.

Fortunately there is a light at the end of the tunnel, in the form of statistics. If you average the different noisy group results you get something a bit more like the underlying pattern I knew to be there:

average.png

Trying a simple experiment with the lego robots gave me a new respect for the experimental method, and the difficulty psychologists face when trying to discover the rules underlying the wonderous variety in human behaviour.

3 thoughts on “The scientific method – lego robots edition”

  1. Simple rules can lead to very complex behaviour. Consider Conway’s game of Life: http://en.wikipedia.org/wiki/Conway's_Game_of_Life
    Here, just 2 rules create amazing complexity. This is one of the simplest of cellular automata.
    Other fascinating behaviours come from simple mathematical rules. Consider the now legendary ‘butterfly effect’. In this type of phenomena the mere facts that we can never either measure something with absolute precision, nor compute exactly, produce great patterns.

  2. Did you know Lego Mindstorm robots were fitted with the open source universal OS for robotics Urbi?
    Robot users shouldn’t have to learn a specific language every time they get a new robot & it’s useful being able to program in C++ so beginners can program too.
    Hope it all makes it easier to use Lego Mindstorm.

  3. http://www.nwilts-he.org.uk/wiki/index.php/Robotics

    I belong to a Lego robotics team (FIRST Lego League) and I know that no matter how well built a robot is there is always inherent variability and inconsistency. One example is a tyre being put onto a wheel slightly wrong causing a small sideways bias when trying to drive straight.

    The plastic Lego is made of is highly flexible and malleable compared to the relatively high grade plastics and metals normal robots are made of.

    In a highly complex system (a human) a difference in one variable will cause very little change on the whole,where as in something this simple a single variable changing can cause a large discrepancy in results.

    This is why sometimes our team wins, and sometimes our team loses.

    In conclusion, this may help shed light on some of the reasons why the robots were so inconsistent.

    Peter (age 15)

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